﻿using DG.Tweening;
using DG.Tweening.Core;
using DG.Tweening.Plugins.Options;
using QFramework;
using UnityEngine;

namespace Gp.Scripts.GUI {
    // public class BattleCanvasParent : CanvasGroupParent {
    //     protected override UIGroup Group => UIGroup.Battle;
    //     
    // }
}